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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
The Primary Source: Upgrading Cards
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Mastering cards often grants massive XP bonuses.
- A high-level tower means nothing if your spells are weak.
- Farm it relentlessly.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Card Rarity | XP Reward |
|---|---|
| Basic Troops | Small amount of XP per card, but you can donate hundreds of them daily |
| Rare and Epic Cards | Only donate if you do not use the card |
Why Tower Health Matters
You might wonder if grinding out that next account level is truly worth the massive gold investment.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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