About Me
Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that’s marred by a virtually non-existent plot. Regardless, Destiny 2 missions is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There’s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.
Curse of Osiris does include two new strikes, but both are pulled directly from the campaign with no changes. Crucible doesn’t fare much better with only two new maps on Xbox One and PC, and three on PS4. Unfortunately, as of publication, Crucible is wholly broken thanks to the Prometheus Lens, a new trace rifle that is completely unbalanced. Bungie says they’re working on a fix, but a solution has yet to materialize nearly a week after launch.
There was no way a Persona game would slip past my radar. Shin Megami Tensei IV was easily my number one game last year, so it only seems fitting that another in the beloved franchise, while a spin-off, was among my top 10 in 2014. Persona Q is a fan’s dream, meshing both Persona 3 and Persona 4 into a traditional dungeon crawler format similar to that of Etrian Odyssey. While it’s not your traditional Persona format with fusing various monsters and dealing with social interactions outside of dungeons, it maintains all of the glamour and appeal. It definitely has its own set of issues, but there’s just too much to love about mashing the characters from the two games and building an intriguing storyline around them.
Finally, we were able to sneak in a match of Countdown, a new multiplayer mode in Destiny 2. The mode is essentially Search & Destroy. One team is tasked with planting a bomb, and the other is tasked with defusing it. If an entire team is eliminated, however, the round ends. The first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny, however, all multiplayer modes will only support eight players, down from twelve.
The strike displayed just how big of a leap the sequel is over its predecessor. The Inverted Spire is an exciting mission from beginning to end, showing off the design philosophy that will hopefully permeate the entire game. The maps were far more open, allowing us to approach the battles in certain ways. At one point, we had to cross a huge battlefield with Vex and Cabal battling in the craters. While there will be a lot of returning enemies, there will also be plenty of new ones. For example, the Cabal have War Beasts, doglike creatures that aren’t afraid to get in close and maul unsuspecting Guardians. Even the returning enemies have some neat new abilities. The Cabal Phalanx now has the ability to put down a bigger shield for a small amount of time, meaning you’ll have to jump over and walk around if you want to get them.
It’s still too early to say Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.
The most significant aspect of Destiny 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than "bad guy over there, go kill it." That’s not saying Destiny 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.
The campaign mission was the "Homecoming" mission from the gameplay reveal. It's the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched a strike on the Last City in an attempt to steal the Traveler. Homecoming is the perfect opening mission for Destiny 2, illustrating just how much is changing between the new game and the old. There are epic moments, like helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place.
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