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DualShockers’ Favorite Games Of 2020 — Ben's Top 10
DualShockers’ Favorite Games Of 2020 — Ben's Top 10
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By far one of the more fascinating aspects of the RPG game cheats though is its well-developed side quests. Quite a few of the quests boil down to simple "Drive your car here and shoot everyone you see" type directions, but there are also many others that manage to be extremely special. By introducing very engaging writing to these quests, exhilarating gameplay, or even downright bizarre situations many of them wind up being just as or even more interesting than the main quest. This guide shows players the best and strangest side quests in Cyberpunk 2077 as well as where to find t

 

Fenrir - When it comes to submachine guns though the best option available to players is by far the Fenrir. This gun has better stats than just about any other submachine gun in the game and has a wealth of special abilities to bring down enemies more effectively. When using Fenrir players will be able to deal thermal damage to their enemies, but will also have a chance to light them on fire as well. With such a high rate of fire, this means that enemies will almost constantly be on fire while being shot at. On top of this as well the Fenrir has decreased bullet spread, which makes it much more accurate at longer ranges. The biggest downside to the Fenrir is that it has very high recoil, but with its other effects and attachments to correct the recoil it is an incredibly efficient weapon for nearly all situations. Players will find this weapon during the Losing My Religion side job where it will be near the man they res

 

Yinglong - This weapon really doesn't have a very high damage stat, which means that a lot of players will probably reject it nearly immediately. If it doesn't deal high amounts of damage then what's the point of keeping it around? Well, the Yinglong does have a few very interesting abilities that make it perfect for dishing out damage against bad guys. For one it deals electrical damage against enemies, which makes it incredibly effective against cybernetic enemies. It also has a chance to shock enemies with every shot, which drastically increases the damage output. There is also a chance that an EMP round will detonate on impact which can help the player out considerably when dealing with cybernetic enemies. By far the best aspect of the Yinglong though is that it is a smart weapon, which means that its bullets will home in on enemies. This means that they will never miss their mark and will therefore deal out damage more effectively than some other weapons. This weapon can only be crafted, so players will need to pick up the blueprints from an enemy during a Suspected Crime activity in the Glen a

 

While submachine guns are relatively ineffective at long ranges, they succeed incredibly well at the mid to short ranges. This makes the submachine gun a great counterpart to sniper rifles considering players will be able to cover all ranges effectively and use weapons that use different types of ammo. Many players may find these weapons useless on account of their very low damage stats when compared to assault rifles, but it must be remembered that they have a much higher rate of fire and are more maneuverable close-up. Players who want to be prepared for almost any situation will want a good submachine gun in their invent

 

Problem Solver - Much like the Yinglong, the Problem Solver looks like a pretty big disappointment upon first glance. Sadly unlike the Yinglong it continues to remain a pretty weak weapon compared to all of the other submachine guns. Its initial DPS is actually higher than the Yinglong, but it doesn't have any other advantages to help set it apart from other basic guns in the game. The only additional trait it sports is the chance to inflict bleeding, but that can be found on a bunch of non-unique submachine guns as well and some of those have a higher damage output to begin with. The biggest plus that this weapon has going for it is that it can be acquired early on in the game. All players have to do is pick the Problem Solver up from one of the enemies during the Riders On the Storm miss

 

While the Finisher: Savage Sling and Quake perks might not apply to ranged gun-wielders, melee players won't find much use for Spontaneous Obliteration or Rip & Tear. Be sure to check each of the best Body perks in Cyberpunk 2077 listed below for details on which builds each perk works best with, as well as what to expect from the sub-perks each is tied

 

The Spontaneous Obliteration perk is something like a ranged Finisher, in that it gives Light and Heavy Machine Guns and Shotguns builds a way to instantly kill enemies from afar. Ranks 1 and 2 reduce recoil when Stamina is low and increase damage against nearby enemies, while rank 3 unlocks the Obliterate pass

 

Batman's enemies are more difficult for that matter since he's not just up against the usual lunatics in costume but also against corrupt authorities and the apathetic populace. This one is certainly one of the most unique takes on the dark knight and shouldn't be missed, and the cyberpunk setting is just the icing on the c

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