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The 4 Best Things About Triangle Strategy (& The 4 Worst)
The 4 Best Things About Triangle Strategy (& The 4 Worst)
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Some dialogue choices are locked behind having certain pieces of Information . These are acquired in exploration events and voting events by talking to NPCs and finding hidden items.

 

 

Before we get on with the vote itself, there are two Conviction choice dialogues that you can partake in by talking to Frani and Patriatte at the northern end of the bri

 

While it's possible to enjoy a playthrough without looking ahead and planning everything out, some of you will want to know exactly how to secure the vote in your favor. Success will depend on your Convictions, but you can do things to boost your chan

 

Units have a greater sense of individuality in Triangle Strategy compared to in the Fire Emblem series, partly due to its mechanics regarding unit death. In the Fire Emblem series, from Three Houses to Shadow Dragon , units whose HP reach 0 can never battle again. Most are considered dead, while others who are more relevant to the plot are said to have sustained injuries that don’t allow them to battle anymore. The only exceptions are the main characters, who if they die the player gets a game over and must replay the entire map ag

 

As the player, you have a chance to sway the vote to whichever outcome you desire using dialogue choices, and possible Information gathered in past chapters. Whether or not you are successful in convincing a character to your side depends on a few thi

 

The characters you'll need to sway to head to the deserts of Hyzante are Roland, Erador, Hughette, and Anna. You can safely ignore Frederica, Geela, and Benedict, as they are already in favor of this propo

 

At many points in the game, you will be required to answer a question in a way that develops one of these Convictions. Your Conviction levels will affect the characters you can recruit and how easy it will be to convince characters to go along with your choices - which is very important at certain poi

Triangle Strategy veers in unexpected directions like this all the time, likely encouraging repeat playthroughs or a naughty bit of save scumming in case a pivotal decision turns sour. I stuck to my guns even when it was clear I should have acted differently, making me curious to revisit certain moments and seek out alternate endings where those I love might have lived, or sacrifices to my people might have been avoided if I was more cautious. One battle involves setting braziers alight to keep enemies at bay, but as a result countless houses are burned to the ground. These belong to real people, and they will reside by the wreckage in later sections talking about what they’ve lost while bitterly accepting that it was for the greater good. Nice one, Serenoa.

 

Likely the easiest way to accrue Utility points is by gathering information, notes, and items during Exploration Phase. Our walkthrough always lists everything that can be found in towns and such, so simply gather as you normally would, and you're gol

 

In Triangle Strategy, there will be multiple events that require you to make a decision using the Scales of Conviction . This involves a vote held amongst seven of your allies, who each get a say in the mat

 

In this chapter, the vote concerns whether Serenoa goes on a diplomatic visit to Aesfrost or Hyzante. This will dictate the second half of this chapter, which involves a battle and a mutually exclusive character to recru

 

There is also money needed for various items like in a typical RPG . It’s harder to get materials or money in mock battles, which again, makes upgrading certain aspects tricky. It gets better the deeper players get into Triangle Strategy , but it can still be a strug

 

The Fire Emblem series hasn't utilized the direction units face as a SLG game walkthrough mechanic, although other strategy RPGs such as Final Fantasy Tactics do. Triangle Strategy takes after Final Fantasy Tactics by including unit direction - where players place their units is always going to be important in both Fire Emblem and Triangle Strategy , but players will have to also consider the direction their unit faces in the latter. Whenever a unit is hit from behind, they’ll take a critical hit - something players want to protect their units from and utilize when they see an enemy open

 

Many strategy RPGs divide gameplay into a "player phase" when the player can move all their allies however they please and an "enemy phase" when the enemies can do the same, and Fire Emblem is no exception. Players can build their strategy around moving their units all at once in whatever order they please, and they know the enemies will all move in response to how the player leaves the field. In Triangle Strategy , there are no phases: units instead move one after another based on their speed, similar to how the speed stat works in Pokémon . Players have to instead consider when each unit, enemy and ally alike, is able to next move in order to best approach the situation and keep their units protec

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