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"Working on movie licenses is problematic. I've worked with movie licenses in the past, and it's always hard to get information from the production team," Whelan told me. However, he said that Legendary has been "very good at keeping a connection with us. Feeding us information, giving us concepts, giving us production designs, all the way through to talking to the cinematographer, Greg Fraser. He’s a fantastic guy, really easy to talk to once I got past my fear of who he is, a double Oscar winn
One of the first tasks you'll be given and shown how to do is construct a sub-fief, or home base for yourself on Arrakis. While, at minimum, you'll be tasked with constructing the main structure and also adding a water filtration system and fabricator, you'll want to build up your sub-fief as much as possible early
Beyond that variety and the hundreds of hours of content expected in the base game, I was interested to hear where Funcom sees Awakening going in the future. Conan Exiles has been active since 2017 and gets large updates to this
Discovering these locations is important for two reasons. One, you'll get access to various contracts which can get you extra money. Two, you'll also meet NPCs who can give you varoius quests, which can unlock important resources, abilities, and gameplay mechan
The number one tip we wish someone had told us before we started playing is don't build your base where you spawn. This is because your spawn spot is probably quite far away from some of the key points of interest in the game, like the trading post , wrecked ships , and larger bandit camps which can be repeatedly farmed for resour
Dune: Awakening isn't all combat, though. Most of your time on Arrakis will be spent surviving . Whether that includes draining blood from enemies to convert to water, or licking the dew off of various flora in caves and shade, you always need to stay hydrated. The harsh sun of the planet Arrakis is constantly beaming down on you, too, and sandworms patrol the deserts with ruthless efficie
Zantara then instructed us to make an Improvised Maula Pistol, which we could combine with crafted Light Darts and use against any enemies we encountered. Since we chose to let Zantara guide us rather than wander off, we didn't encounter any enemies right away. However, as we got further in the game, the Maula Pistol became a close friend, as Dune: Awakening 's enemies are always alert, making it difficult to sneak up on them for a melee advant
Funcom should lean more into the setting of Dune , full stop. When the game is flavorful, Awakening is at its absolute best, and it goes without saying that **Dune Awakening strategy: Awakening ** is a massively ambitious game. How Funcom intends to support it long term, and how effectively it will manage its playerbase and emergent story, is yet to be seen. As of right now, with some tweaks pre-launch, Awakening could be a standout diamond in the rough for Dune f
It is "one of the challenges with regular sandbox survival games," Whelan said. "You know, you rub sticks together to make fire. You cut down a tree for a stack of logs. It's a very organic, understandable, relatable thing. In this universe, we just don't have that. And we're not underestimating the intelligence of our players. They can figure this stuff out. They know that there are technologies that are available to th
Crashed Ships can be heard - and seen - falling from the sky. These have the potential to have some powerful loot inside, though you will have to chase them down and potentially tackle a sandworm as you try to crack them o
A: W hen we began working with Dune , we made the decision that we wanted to be very accurate with the setting, right? I guess that's the best way to put it. There are a couple of specific things with Dune - take the survival gameplay, for example. You can't just punch a tree. There are no trees to punch. It just wouldn't fit in the setting, ri
While Lynch’s film is distinct for how it explores the Dune universe, there’s only so much desert players will want to explore. Whelan said his team thrived on developing the city locations that break out the rolling dunes of Arrakis. "[Developing cities] was significantly easier than making sand interesting, other than just changing the colour of the sand. The faction identity was brilliant to work on, because, like I said, they're uniq
After spending around 30 hours with it, it's clear that Dune: Awakening is shaping up to be one of the more ambitious survival MMOs in recent memory, not because it reinvents the genre, but because it layers familiar mechanics onto a world that feels alive, dangerous, and deeply rooted in the Dune mythos. There's still a lot we didn't get to see in the beta, especially regarding faction dynamics and long-term political systems, but even in its first 30 hours, Dune: Awakening manages to feel dense, punishing, and even meditative at ti
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