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Pokémon Unite: 5 Things We Hope They Learn From League Of Legends (& 5 Mistakes We Hope They Avoid)
Pokémon Unite: 5 Things We Hope They Learn From League Of Legends (& 5 Mistakes We Hope They Avoid)
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Leona's first active ability, Shield of Daybreak, has Leona use her shield to perform her next auto-attack. This next attack deals bonus magic damage to an enemy and stuns them for 1 second. This ability works best when it can be followed up with more crowd control from Leona's teammates. Essentially, Leona's Shield of Daybreak is meant to be the first ability used on an enemy that gives her teammates time and opportunity to land their abilities on the target as w

 

Role assignments are a little different compared to Summoner's Rift with 3 laners and 2 junglers compared to the 5 specialized roles in a normal League of Legends match. Additionally, Nexus Blitz only has 2 lanes so 1 player will always be going solo against an opponent. The jungle is split between the 2 lanes, with various camps filled by tougher monsters than those found on Summoner's Rift. The 2 junglers must work together to clear these camps, but will share increased EXP, gold, and buffs by doing

 

This is the newest champion on the rework-needed list, but that doesn’t make him any less in need of one. Again, this champion reveals how much Riot undervalues average player experience vs. competitive p

 

Demacian Justice: This is a single target ability that when activated, will cause Garen to jump high into the air and slam down on a single opponent, dealing true damage in combination with a percentage of the target's missing health. This move is best used as a finisher because it has a long cooldown and relies on the target only having 10-25% of their max hea

 

_League of Legends _ , has Champions that can deal damage from across the map, or invade the enemy's comfort zone. If you enjoy doing the latter, consider picking up Leona and staying tuned to this gu

 

For emerging victorious in an event, all members of the winning team are granted a temporary or permanent buff. Depending on the prize, it's either a small benefit or one that drastically tilts the game in that team's fa

 

But this rework exemplifies all the worst parts of Riot’s decision making when it comes to competitive play vs. fans enjoying the Moba game updates. The rework makes Volibear "fit" into the current game meta but gets rid of the things that made him iconic like his flip which was a huge playmaking opportunity. Though his ult somewhat captures that spirit, the rework remains a bit contentious amongst the community. Volibear’s new kit is extremely broken if leveraged in the right way. It makes him horrible to play against because it restricts the ways players can approach the game or even what champions they can play against

 

His previous ultimate where he turned to stone and cc’ed/damaged nearby enemies was extremely useful late game once getting Zhonya's Hourglass. It could incapacitate all the right enemies so a Katarina, Akali, or Darius could bop around annihilating people. Though Galio’s new kit has more utility, his ultimate feels like a weaker Stand United from Shen and his other abilities feel like watered-down versions of his past ones. That said, the rework did remove the "flash taunt" move which most players regarded as super bro

 

After all, it requires perfect timing and/or lots of team communication. In solo queue ranked play or even in normals, that kind of thing just isn’t likely to happen. Like Galio and Volibear, Pantheon also reveals how Riot prioritizes competitive play over average fan/player experience. The visual rework also gave him that "shiny" look, removing the weathered and worn warrior aesthetic he previously

 

Garen's early game is reliant on his kit's simple and effective trading pattern. First, basic attack an enemy, then use Decisive Strike to quickly attack them again. While the enemy is silenced and you are right on top of them, use Judgement to deal a ton of damage. When Judgement is over or the target is no longer silenced, activate Courage to block any incoming damage while you retreat away from the target. Repeating this pattern over and over again is a great way to lane effectively as a Garen. Courage and Garen's healing passive, Perseverance, basically ensure that Garen will come out on top of every trade because he can easily recover the damage his opponent has dealt to him while his opponent may not. At around level 6, Garen can even begin to do his trading pattern under the enemy Turret safely, granted the Turret only hits him once or twice. Judgment and Decisive Strike are also great abilities for securing lots of last hits on minions. Last hitting minions serve a double purpose for Garen as it provides gold as well as passive resistance so be sure to focus on it during the early and mid-game. Spamable abilities and no Manacost are a deadly combination of Garen which should be exploited as much as possible. Unlike many other Champions, Garen doesn't have to suffer from having low Mana so he doesn't need to worry about using Decisive Strike and Judgement sparingly. Instead, he can unleash his fury every time the abilities are off cooldown, which is why you should build items to further decrease the cooldown. The biggest weakness of Garen's playstyle is being kited, which means to have your abilities wasted because the enemy can successfully outrun them. Instead, build movement speed and use bushes to your advantage. Also, save your abilities until you are already in close quarters with an enemy. On the other hand, Garen is great for baiting because he can use his movement speed to lead enemies into ambush positions. He can then use Courage to block incoming bursts and escape crowd control effects which can stall long enough for his team to arrive and back him up. Garen can also cause enemies to waste their mana or powerful abilities on him by using them only to have Garen block the damage and promptly heal it back. You can also cancel Judgement early by activating it again, which is good if you know you can just quickly confirm a kill with your Ultimate or a Decisive Strike. Conserve Courage for big burst abilities or whenever a lot of damage is incoming, also save it for when you're baiting enemies. Overall, build damage resistance and movement speed to be a great tank while also reducing cooldowns in order to deal mass amounts of damage frequen

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