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chastityxir7646
chastityxir7646
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Joined: 2025-12-03
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About Me

Widely publicized, truly open betas for games this high-profile are still relatively new to the video gaming world, but that doesn’t in any way diminish what Overwatch accomplished when it compelled 9.7 million participants to try the game. To put that in perspective, The Division’s record-setting beta had 6.4 million players, and Destiny’s had 4.6 million. Overwatch’s world, characters, and polished gameplay have clearly attracted people that normally ignore other multiplayer-heavy shooters, which is especially interesting becaus

Despite what my love of recent independent titles like Hyper Light Drifter , Firewatch and The Banner Saga 2 might suggest, I have a strong history with games of a more bombastic persuasion. My most played game of all time, Call of Duty: Modern Warfare 2, found a way to capitalize on the combination of my love for multiplayer chaos and my susceptibility to addictive feedback loops. Granted, I would never claim that Modern Warfare 2 is some sort of godlike game, but there was something about its complete lack of balance and downright brilliant map design that tapped into a very specific portion of my mind.

The support class is also carefully designed for players of all skill levels. While it doesn’t ring true in every situation, there are a few support characters that focus more on aiding the team rather than outright combat, allowing for less skilled players to contribute to the overall success of the team, while more skilled players can pick from certain support characters that demand more strategic use, like Zenyatta.

Out of the gate, there are effectively only two types of gameplay modes available: attack/defend, or escort/prevent. Not exactly a deep pool to draw upon as both of these modes have already been run into the ground years ago. There are, admittedly, some slight variations. Sometimes, a point must be captured, and then a vehicle must be escorted. Otherwise, this is nothing that hasn't been seen in Team Fortress or Call of Duty. It is personally baffling that other games recently released that offered a deeper, more varied multiplayer experience, like Star Wars: Battlefront or Rainbow Six: Seige were lambasted for being too light on content, yet this gets a pass.

 

That parenthetical is important--it’s perfectly understandable to feel uncomfortable with a game asking up to $60 up front, and then asking for more in the form of smaller fees. However, Overwatch isn’t a disaster like Dead Space 3 , which integrated its microtransactions into the heart of the gameplay. Instead, it limits its extras to packs of "loot boxes," which contain rewards like skins, victory poses, and spray tags that are all earnable free in-game rewards simply by playing. It doesn’t create separate player bases, it doesn’t result in a "pay to play" or "pay to win" situation, and it doesn’t detract from the fun of the game. Everyone is still on the same level, and they’re going to stay that way, becaus

There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.

Perhaps it'll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven't had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard's impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I've written this year, however, I'll leave you with this: I really don't like the feeling of knowing that I already need to write off hundreds of hours of my life.

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