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The post describes how the developers have been taking serious efforts to ensure that cheating and hacking are rooted out from the game and divulge that they have added new anti-cheat solutions to the game its
It's great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of " I'm probably going to get sh*t on, but that's okay " is the right one to h
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o
PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o
Rigney explained that the team had to rely on store-bought assets at first, as that was the only way to create the game fast and find what made it fun. It wouldn't make sense, Rigney claims, to start with an art team of 40 people to create assets for a game before the development team even knows if the concept is going to be fun or
As **PlayerUnknown's Battlegrounds ** celebrates a milestone 50 million copies sold, the battle royale blockbuster is attempting to invite even more players to the party by hosting its first ever sale. PUGB Corp. announced that a jaw-dropping 400 million gamers are signed up across Windows PC, Xbox, Android, and iOS, with PUBG helping 87 million fans play the sprawling death match every
With Fortnite eschewing loot boxes entirely in its Battle Royale mode (although individual seasons offer their own unique cosmetics, similar to Overwatch ), it’s already ahead of the curve. Perhaps by the time Sanhok arrives, the wait for for a more stable game will seem like it was worth it. However, with a never-ending stream of cosmetics and constant reminders for microtransactions blemishing player inventory, all while many of them experience blatant performance issues, PUBG Corp. should keep running — that blue wall might be closer than it lo
PlayerUnknown may have only recently started thinking about his next game, but he also told fans not to expect it too soon since there's still plenty he wants to do with PUBG . Not only does he plan to continuing improving the popular multiplayer shooter - PUBG 's developers admitted to failing players recently - but he plans on making sure it becomes an eSports staple. Greene talked about the importance of hiring former Riot Games chief marketing officer Jung Hyun Kwon, and hopes to replicate the success of League of Legends in the Korean market, which makes sense now that games like H1Z1 are attempting to push Battle Royales into the eSports ar
Not long after the Battlefield V battle royale announcement was made, Brendan "PlayerUnknown" Greene of PlayerUnknown's Battlegrounds fame, took to Twitter to respond. In all caps lock, the famed game developer sent the Battlefield Twitter account a public message, welcoming the "old friend" to the battle royale c
While it might seem odd to celebrate such a monumental sales figure by reducing the price on Steam, it makes sense when looking at those 400 million downloads. Although 50 million copies have been bought for Windows PC and Xbox, that means the other 350 million were downloaded for free on either Android or
PlayerUnknown's Battlegrounds may not have created the battle royale genre, but it certainly popularized it. Since its explosion in popularity in 2017, a number of PlayerUnknown's Battlegrounds " clones" have popped up, including some mobile games that are blatant copies of PUBG Updates , as well as games that offer enough fresh ideas to become something entirely different, such as Fortnite . Developer PUBG Corp. has attempted to sue Fortnite and other games for their similarities to its game, a decision that has been criticized since PUBG itself has been accused of being an "asset fl
PUBG_Riggles gets to the heart of the matter, even admitting that the constant faucet of new crates and cosmetics releasing while game-breaking bugs remain unattended to is a terrible look. It sounds like PUBG Corp. is indeed building out its development team to tend to these pressing matters, but he also insists that the crates aren’t going anywhere, as they remain central to the continued monetization of the game. While this might not be what many players want to hear, the honesty coming from PUBG Corp. is, at least, somewhat refresh
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