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Dune: Awakening Hands-On Preview - Beginnings Are Such Delicate Times
Dune: Awakening Hands-On Preview - Beginnings Are Such Delicate Times
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But we'll have a consistent release cadence. Every release, or every large release, will have new features, new content, and a new part of the story. Eventually, we'll even be seeing new maps and expanding on the overland maps . You can travel to new locati

 

Troopers are a dedicated gunnery class in Dune: Awakening that specialize in enhancing ranged weapon tactics for rifles, scatterguns, and bigger weapons such as missile launchers and lasguns, all of which can be crafted after researching the associated schematics. Trained in the Landsraad's Great Houses, which are part of Dune's deeper lore from before the Butlerian Jihad, Troopers are an effective and powerful ranged class. They have dynamic skills suited for exploration and epic battles, and make use of a starting feature called a Suspensor Belt that enables unique abilit

 

Arrakis was a very large constraint. Because in most games like this, you go from the forest biome to the desert biome to the tundra to the volcano region, and we can't do that. What we do instead is change how the desert looks, change how the lighting in the desert looks. We do try to push things a little bit further than the movies do, to be closer to what the books

 

When you're working with an IP like Dune, you have to have these narrative elements . That's what people expect, or it doesn't really feel like the IP. The narrative here is more important than probably any survival game that I've played. I'm sure there are maybe some single-player ones that have similar narrative elements, but it's important to us. It will be important throughout the player's journey. The post-launch will continue to expand the narrative by building on the story, eventually concluding at some time far in the future, and then starting a new type of story that takes o

 

It is "one of the challenges with regular sandbox survival games," Whelan said. "You know, you rub sticks together to make fire. You cut down a tree for a stack of logs. It's a very organic, understandable, relatable thing. In this universe, we just don't have that. And we're not underestimating the intelligence of our players. They can figure this stuff out. They know that there are technologies that are available to th

 

And Lynch’s strange film isn't being ignored either. "Lynch tried to grapple [with] a lot of the strange weirdness of the license, which is something which we don't want to ignore, we don't want to forget. That's part of the uniqueness of the world, and it's something we just want to keep on adding. And I keep telling the rest of the artists working on this, this is an opportunity that doesn't come around very often, to work on something this uniq

 

Of course, the true threats of Dune: Awakening 's open world are sandworms and coriolis storms. If players are defeated in any other way in the game, they have the option to either self-revive or intentionally succumb to the desert. If they do perish in those circumstances, they can retrieve all of their belongings in typical survival-crafting MMO fashion. Should they be swallowed by a sandworm or die in the middle of a coriolis storm, on the other hand, they will lose all of their belongings permanen

 

Another thing to consider is settling close to larger camps and POIs, which will give you easier access to combat XP and loot. This is essentially a leveling multiplier if that's what you're looking for, and because of the satisfying combat mechanics, farming camps and leveling don't feel like a cho

 

Zantara was injured in the escape, giving us tasks to survive now through a communication device. We acquired some basic armor, began collecting resources with our cutteray, and crafted a Maula Pistol (which uses darts instead of bullets given the shield technology of Dune Awakening patch Notes and how ineffective firearms became). Then we researched and crafted binoculars and a respawn beacon. What we could not scavenge ourselves, of course, we needed to take from others. We identified a nearby scavenger camp with our binoculars and attacked them for resources. Using those, as well as finding more resources, let us craft a Construction T

 

From there, a cutscene plays, after which players are led through a linear level designed as a tutorial of sorts about Dune: Awakening 's most basic mechanics. Generic survival-crafting mechanics , like how to craft basic weapons and items, are gone over during this portion of the game, but there are a few things unique to Dune: Awakening that are covered here

 

Some people might think stopping to gather every last piece of plant fibre or metal scrap along your way might slow you down, but eventually you'll begin reaching massive progress spikes if you stockpile materials and loot . You'll find resources and loot everywhere you look, and there are a couple of reasons why it's very worthwhile to spend extra time gather

 

While we were introduced to a couple of ranged weapons, all of which use darts to fit into Dune 's lore, there was only one melee weapon: a knife. Fitting again to the lore, it serviced an approachable melee combat style where three hits would stun an enemy, where parries would stun enemies, and melee just requires repetitive hits until the enemy is down. If enemies are using a shield, then the only way to defeat them is to stun them, then use the Slowblade technique to push through the shield with the knife, eventually defeating them that way. Ranged weapons are ineffective against shielded enemies, but they are useful when dealing with a handful of enemies at a time. Even when delving into the dungeon, however, it's worth noting that we never had to fight more than 4, maybe 5 enemies at a t

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