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'Warframe' PS4 Teaser Trailer & Pre-Order Bonuses Revealed
'Warframe' PS4 Teaser Trailer & Pre-Order Bonuses Revealed
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Last year, Warframe came to the Nintendo Switch in a move that was so technically amazing that we’re still not quite sure how it was done. Warframe Updates|Https://Warframebase.Com/ is not a light game by any means--some of the latest open-world updates can tax a mid-range PC--but it runs so smoothly on the portable system that it boggles the m

 

Firing 21 bullets in less than a second leads to some absurd burst DPS, something that you can reliably maintain with Arcane Pistoleer. It requires some setup, but the payoff is worth it for fans of bullet hose secondaries. As a burst pistol, skip this gun. There are far better workhorse secondaries than t

It's the hardest question to answer because there is no perfect solution and rely on our community being helpful in a coop game which can only get you so far. The design elements for returning players, figuring out what is going on is really making sure tutorials are accessible and actually interesting to engage with. We've added things to make the elements of the game more visible, we've simplified the UI in many ways to ensure you're only seeing what's relevant to you, but at the same time the systems are very hard to explain because you have access to them right away, so it's a constant struggle.

I think it will affect it dramatically. So much of the game is built around the core that we have, and it boils down to a player going out and getting resources and finding stuff. We're still going to have that there, but it's executed in a more… A way where the player has more agency to go visit and go back where there's no jarring transition. You're going out into the plains and you can find resources and interact with the environment in, well you saw the fishing. All of these are going to amplify the current gameplay. You'll be able to kill things in cooler ways which is usually what they're looking for.

 

Warframe is a game that keeps evolving, constantly adding new missions and weapons into the game. Some of the weapons are as unique as Halo's Needler, further adding to the difficulty of choosing a weapon to upgrade. With the vast array of unique weapons this game has, it can be hard to keep track of what is good or da

I think it was just, how do you make scavengers feel ancient but futuristic at the same time. So that was a huge struggle. We had our concept artist really work on our off character designs to make sure we had something that was obviously a competent scavenger. So these people work hard, they have unlocked a way to survive on this very, very treacherous planet because you have all the military Grineer.

 

The real selling point of Warframe is the addictive four-play co-op mode. The focus on community and clan-building in the game makes it a perfect candidate to take full advantage of the social connectivity and community features offered by the PS4. Players can expect to see Digital Extreme harness the power of those new tools to really push the social aspect of the third-person shooter. The new community tools will also play nicely with Warframe Nexus , the game's companion app, that will offer second screen functionality. The app will allow players to perform in-game tasks and receive alerts from the game, while away from their consoles. Users can also use the app to schedule play sessions with co-op budd

We are pretty receptive to first reactions, that social group is pretty good for us, so we're expecting a reaction tonight to solidify future plans. But, we're waiting for that six o’clock to start so we can commit.

 

As fans of the PC version, the cinematic trailer is pretty exciting to us; but it may be a little too cryptic for potential players that aren't already familiar with the game's premise. Gamers that are interested in what they see should go back and watch gameplay footage from the PC version or revisit the full-length PS4 trailer, which includes much more in-game act

We just did a huge revision pass for the new user experience with update 21, Chains of Harrow. We consulted with external companies and went through and really helped us simplify and enhance what was already there.

 

The free-to-play third-person shooter will be available for soon-to-be PS4 owners on day one. We put a lot of hours into both the closed and open beta ( check out our impressions ) of the PC version and it looks like the PS4 port is poised to deliver the same addicting four-player co-op experience that had us hooked over the sum

So, we started early this year, probably between three and six months from idea to pen on paper. We essentially started the year off with the biggest problem of all: what are we going to do to keep our veterans happy? We can write a quest to keep them happy for a week, or can think what's the next push. We've pushed in all sorts of directions and they all have given us different results, mostly positive, but you can see when something doesn't have that staying power from someone who loves our game for it's core, that fluid gameplay and stuff, but in this case, this caters to that too a degree you can't get any idea. We're about to put their skills to the test.

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