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Garen's early game is reliant on his kit's simple and effective trading pattern. First, basic attack an enemy, then use Decisive Strike to quickly attack them again. While the enemy is silenced and you are right on top of them, use Judgement to deal a ton of damage. When Judgement is over or the target is no longer silenced, activate Courage to block any incoming damage while you retreat away from the target. Repeating this pattern over and over again is a great way to lane effectively as a Garen. Courage and Garen's healing passive, Perseverance, basically ensure that Garen will come out on top of every trade because he can easily recover the damage his opponent has dealt to him while his opponent may not. At around level 6, Garen can even begin to do his trading pattern under the enemy Turret safely, granted the Turret only hits him once or twice. Judgment and Decisive Strike are also great abilities for securing lots of last hits on minions. Last hitting minions serve a double purpose for Garen as it provides gold as well as passive resistance so be sure to focus on it during the early and mid-game. Spamable abilities and no Manacost are a deadly combination of Garen which should be exploited as much as possible. Unlike many other Champions, Garen doesn't have to suffer from having low Mana so he doesn't need to worry about using Decisive Strike and Judgement sparingly. Instead, he can unleash his fury every time the abilities are off cooldown, which is why you should build items to further decrease the cooldown. The biggest weakness of Garen's playstyle is being kited, which means to have your abilities wasted because the enemy can successfully outrun them. Instead, build movement speed and use bushes to your advantage. Also, save your abilities until you are already in close quarters with an enemy. On the other hand, Garen is great for baiting because he can use his movement speed to lead enemies into ambush positions. He can then use Courage to block incoming bursts and escape crowd control effects which can stall long enough for his team to arrive and back him up. Garen can also cause enemies to waste their mana or powerful abilities on him by using them only to have Garen block the damage and promptly heal it back. You can also cancel Judgement early by activating it again, which is good if you know you can just quickly confirm a kill with your Ultimate or a Decisive Strike. Conserve Courage for big burst abilities or whenever a lot of damage is incoming, also save it for when you're baiting enemies. Overall, build damage resistance and movement speed to be a great tank while also reducing cooldowns in order to deal mass amounts of damage frequen
Talking about some of what the Counter Logic Gaming management provides for the players, "It's really helpful... we have two, maybe more, people that come in and help us with physical training," explained Stix
"I think our goal, luckily due to the bracket changes that Riot made last split, will be to make Worlds this Summer Split. I think we’re capable of it, I think we have a lot of experienced players that know what it takes to compete at a high lev
Killstreaks no longer award 30-> 100 but instead 20->90. Along with the gold nerf of 7.26, this should further work to slow down early game level differences between teams following a few unfavorable scraps and will place more emphasis on the mid and endgame. Valve is also literally slowing down movement for some characters by moving away from percentage-based movement speed bonuses to flat number increases. For example, Boots of Speed, Power Treads, and Arcane Boots used to all say +15%, and now instead say
He can still get quite tanky while dealing damage and is great at counter jungling as well. For many teams, Volibear will serve as the only tank while bottom lane picks up a "support" Karma or Pyke and top lane picks up a damage-heavy Wukong or Cami
Garen's third active, Judgement, will cause Garen to spin quickly and swing his blade in a circle for a few seconds while dealing damage to those who are hit by the spinning blade. Initially, Garen will spin his blade 7 times over 3 seconds, but the number of spins will increase by 1 for every bonus 25% attack speed Garen gets from items or just leveling up. Enemies hit by 6 or more spins will lose 25% of their armor for more than a few seconds. If you try to activate Judgement again while it's being performed, you can stop it early which may be useful if you need to quickly use another ability and can't wait for Judgement to
A somewhat recent item that is no longer in the MOBA Game advanced Tactics for several reasons. Initially granting the user 50 armor and magic resist and movement speed around turrets. What people remember the ZZ'Rot Portal for is its ability to summon void minions to push waves. An active ability to drop a portal that endlessly spawns minions that push up a lane. If not dealt with, this item can hold waves for a long time, and help siege objectives. Also, every 4th minion it spawned as buffed, but each minion died after about 4 seconds on their
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