About Me
As discussed earlier, Leona is best played as an aggressive support that takes advantage of enemies that are alone or have stepped up too close to the minion wave. As a support, she is best played bottom lane with a preferably ranged ADC that is willing to combo with Leona when she dives aggressively. In lane, you're going to want to harass the enemy ADC with Zenith Blade whenever they are alone or trying head to Mobagamezone last hit a minion . If you don't have wards and an enemy is missing, hide in the brush beside the river to provide vision for your ADC and then punish any enemy junglers that are come to tank. Leona has a ton of wave clear with Eclipse and Zenith Blade, so it is okay to be aggressive and push lane to the enemy tower. This kind of play will also synergize well with Demolish as you can do a lot of damage to the enemy towers early on. Clearing and pushing the wave also provides Leona with the opportunity to leave the lane and help out middle or top. Thanks to her Boots of Mobility, she can rotate to other lanes and easily engage the enemy from the brush. In the middle to late-game, Leona will excel at tanking damage and providing crowd control. Use her abilities to get right into the middle of the fight and draw attention away from your team. Then, use her Shield of Daybreak or Solar Flare to deal damage while immobilizing the enemy ADC. If Leona is in the absolute thick of it, use Eclipse and Gargoyle Stoneplate to tank the enemy team's damage output and let your team clean them
Janna serves as a great Support introduction to players. For instance, Q - Howling Gale knocks up enemies in its general direction, while W - Zephyr can slow a target. Meanwhile, E - Eye of the Storm gives Janna a shield that absorbs damage and increases attack damage of teammates in Janna's proximity. These skills alone make Janna great for the defensive, as well as supp
Senna's performance was lackluster when she first debuted. In fact, she and Pyke went back and forth on which one got banned more. But after a series of balance patches to lower his damage output, Pyke has thankfully become less of a men
Caitlyn's main asset would be W - Yordle Snap Trap, which traps enemies. Meanwhile, her Q - Piltover Peacemaker helps Caitlyn deal damage to a line of enemies. Her E - 90 Caliber Net serves as an escape tool, as she jumps backward and fires a net that slows opponents. Lastly, her Ult - Ace in the Hole can deal devastating damage provided players line up a shot within her loading durat
Yasuo has everything Yi has, but with a slightly higher ban-rate of 42.49%. While he isn’t fast enough to prevent targeting, his wind-barrier ability can make it impossible to land a ranged ultimate on him. It's also tremendously helpful in team fights and can completely negate enemy ultimates someti
Leona is best played as a tank support, which means it can be difficult to accumulate gold in the game since your ADC should have priority over minion kills. Therefore, it's best to focus on getting a few essential items that give movement speed, extra HP, and resistan
For instance, her E - Flame Breath amplifies the damage of her basic attacks. As such, this skill serves as a great pair for Q - Twin Bite, which combines two basic attacks at once. Her W - Burnout also gives constant damage-over-time. Not to mention, her Ultimate - Dragon's Descent transforms Shyvana into a literal dragon that knocks back enemies and gives Shyvana an edge anywhere on the
Leona's best choice for summoning spells are going to be Flash and ignite. Flash can help Leona get in the middle of a fight or help her easily retreat from one as well. Ignite can be swapped with a barrier or heal to go with a more support play style, but ignite will bag more early kills for an aggressive Leona. For her Runes, the Resolve path is best for playing divey and aggressive. First on the Rune path, get Aftershock as it synergizes well with Leona's abilities and provides extra resistances on top of Leona's already existing ones. For your second Rune, go with Demolish because if you are playing aggressive as Leona, you'll be near the enemy tower a lot so it would be ideal to deal extra damage to it. The third Rune spot should be filled with Conditioning because it synergizes really well with Leona's Eclipse ability. Conditioning is also a free and guaranteed spike in tankiness at minute 12, which will cause even more problems for enemy ADCs that are also spiking in damage at this time. For your final Rune slot, go with either Unflinching or Overgrowth. Unflinching can be more helpful if you're playing an aggressive Leona that likes to roam because then you don't have to worry about first being near minion kills to benefit from the Rune. Unflinching will also provide Leona with much needed tenacity and slow resist so she can better maneuver when in the middle of a battle. On the other hand, Overgrowth will provide Leona with much needed extra HP that can help her survive high damage output in the late-game, so it is worth taking Overgrowth if you suspect a long g
Location
Occupation